﻿/*-----------------------------------------------
// File: BuffData.cs 
// Description: 战场中buff的数据 
// Author: Shaobing	492057342@qq.com
-----------------------------------------------*/
using UnityEngine;
using System.Collections;

public class BuffData {
    public string uniqueId;
    public string buffId;
    public string targetUid;
    public string sourceUid;
    public int roundNum;
    public int spareRoundNum;

    public BuffData(ProtoBuf.Message.Buffer buff) {
        uniqueId = buff.uid;
        buffId = buff.bufferId;
        targetUid = buff.targetUid;
        sourceUid = buff.sourceUid;
        roundNum = buff.roundNum;
        spareRoundNum = buff.spareRoundNum;
    }
}
